ootii

Tim Tryzbiak - Portfolio

ootii is an indie game studio located in Orlando, FL. I started ootii in 2011 after graduating from the Florida Interactive Entertainment Academy, UCF's award winning Master's program for game development.

Prior to this, I helped grow Channel Inteligence, a local e-commerce startup, from a team of 15 to over 200. Today Channel Intelligence is owned by Google and while working with companies like Microsoft, Amazon, and Google was great, it's not nearly as fun as creating games.

Today I'm lucky enough to be able to spend my time creating worlds I'm passionate about.

Hallow's Deep

One of the things I've learned is that I love creating tools and core game-play functionality. When I'm not doing contract work, I spend most of my time creating tools for other game developers.

Using the Unity Asset Store, I'm able to sell these tools to hobbyists and professionals alike. Unity has called me "one of thier top asset publishers".

Ripper Combat Series

In this ongoing series I show how to use the ootii assets to create a AAA combat experience between the player and the beast known as 'ripper'.


YouTube Videos

Motion Controller

An animation framework and character controller for any character and any game. It allows characters to walk, run, jump, climb, tight-rope walk, sneak, etc.

Ratings: (208)

Asset Store Page | Support Forum | YouTube Videos

Motion Packs

Add-ons to the Motion Controller that allow for things like melee combat, archery, shooting, spell casting, and more.

Ratings: (33)

Asset Store Page | Support Forum | YouTube Videos

Camera Controller

The Camera Controller is a silky smooth camera solution built for 3rd person games, 1st person games, and even strategy/MOBAs.

Ratings: (154)

Asset Store Page | Support Forum YouTube Videos

Mount Points

Mount Points allows developers to add, remove, and replace static and skinned meshes on their characters at run-time.

Ratings: (74)

Asset Store Page | Support Forum

Bone Controller

The Bone Controller is a forward and inverse kinematic solution for manipulating bones in real-time. It includes several motors for foot placement, reaching, looking, etc.

Ratings: (52)

Asset Store Page | Support Forum YouTube Videos

Message Dispatcher

A high-performance system for sending messages between game objects.

Ratings: (103)

Asset Store Page | Support Forum

Easy Input

An advanced input solution for detecting and measuring user input.

Ratings: (36)

Asset Store Page

Mesh Merge

An editor tool for merging multiple meshes into a single draw call in order to increase performance. It also splits a single mesh into multiple.

Ratings: (24)

Asset Store Page

Actor Controller

A low-level character controller that allows characters to walk on walls. It's what the Motion Controller is built on and is included with the Motion Controller for free.

Ratings: (21)

Asset Store Page | Support Forum | YouTube Videos

Debug Logger

A debugging utility used to render information to the screen, file, and console.

Ratings: (11)

Asset Store Page

Hallow's Deep

Woofbert VR is a virtual reality application developed for the Oculus Rift and Samsung Gear VR. It allows users to experience art virtually; reshaping the way the world looks at art and culture.

I was hired to create the original version as Woofbert determined what they wanted.

Platform:
Samsung Gear VR
Oculus Rift

Engine:
Unity3D

Tools:
Unity 4 & 5
Photoshop

Released:
October, 2015

Team:
Tim Tryzbiak
Woofbert, Inc.

Role:
Designer, programmer



Website

Hallow's Deep

Quibbles is a child-friendly mobile game using a custom game engine I created. The game was meant to be casual and fun. It gave me a chance to get back into C#.

Platform:
Android

Engine:
Custom (C#)

Tools:
MonoDevelop
Photoshop

Released:
December, 2013

Team:
Tim Tryzbiak
Samii Alvarez

Role:
Designer, programmer



Website

Hallow's Deep

Relic Ball leads you on an adventure around the world as you solve puzzles and collect ancient relics. Play by launching your Relic Ball and sending it flying through the air to smash obstacles and solve physics-based puzzles.

Platform:
Facebook

Engine:
Custom (ActionScript)

Tools:
Flash
Photoshop

Released:
April, 2013

Team:
Tim Tryzbiak
Scott Pellico

Role:
Designer, programmer



Website

Hallow's Deep

Nexus is an action-adventure game set in an ancient, underground temple. As your character progresses, he learns the orgin of the ancient people and gains a power that allows him to control his environment.

Nexus represented our team's final "capstone" project at FIEA.

Platform:
Windows

Engine:
Unreal

Tools:
Unreal 3
Photoshop

Released:
August, 2011

Team:
Andrew Gassen
Joey Hannes
Tim Tryzbiak
Scott Pellico
...

Role:
Lead programmer



Project

Hallow's Deep

Hallow's Deep is a 3rd person action-adventure game set in an unforgiving fantasy world. Built in Unity 5, it combines fast paced combat, exploration, magic, environmental puzzles, and the ability to take control of any living creature.

Platform:
Windows

Engine:
Unity3D

Tools:
Unity 5
Photoshop
Maya
Motion Builder

Released:
In development

Team:
Tim Tryzbiak
Creston Jamison
Brian Maricle

Role:
Designer, programmer



YouTube