I'm having difficulty setting up the Spline camera. I watched the DEMO video, that is better. I am sort of getting the idea now. I dont like the Bezier splines, I still don't have quite the hang of it. I've tried asset after asset to make them.
I include a super basic spline builder, but I get that it can be tricky in 3d. Unfortunately, I don't know of a better way to create a smooth path.
We could use another solution besides my spline builder, but we'd have to modify the SplineMotor.cs to understand that solution. In the end, the Spline Motor is really just saying "Get me the point to be at given a specific time". So, really anything could provide a position.
When I get a little time, I'll try to abstract the spline out a bit more.