AnimationEvent 'OnAnimationEvent' on animation 'Standing 1H Magic Attack 01' has no receiver! Are you missing a component?
This is an exapmple of the error I get every time a remote player performs magic movements. It also leads to animation hickups on the receiving end.
We are using Photon PUN 2, and I have set the transfer of the animation parameters according to the synchronize parameters screenshot in your multiplayer explanation: https://ootii.com/knowledge-base/multiplayer-networking/
For the record, to make PUN 2 work, I had to do the same parameter tweaking as for Photon Bolt. Without this, animations (including jump, walk and run movement) would only play every once in a while:
motionController.AnimatorClearType = 1;
motionController.AnimatorClearDelay = 0.2f;
AnimationEvent 'OnAnimationEvent' on animation 'Standing 1H Magic Attack 01' has no receiver! Are you missing a component?
Hey @kukulf ,
The Motion Controller itself is the component that would capture the event. It captures all animation events that I use in its OnAnimationEvent (line 2486).
Is it possible that your client character doesn't have the MC enabled? That's the only reason I can think of why Unity wouldn't find the event.