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- Articles coming soon
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- Articles coming soon
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- Articles coming soon
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- Character Wizard
- Assembly Definition Files
- Update 2.8
- ootii Phase IDs
- Foot IK and Ramps
- Base Camera Anchor
- Object Interactions
- Input Sources
- Combatant
- Basic Attributes
- Basic Inventory
- ootii Form IDs
- ootii Stance IDs
- ootii Message IDs
- Actor Core
- Reactors
- States
- Multiplayer Networking
- Toggling between 1st and 3rd person views
- Integrating Behavior Designer
- Integrating Node Canvas
- Creating custom casting animations
- Using custom animations
- Creating custom melee animations
- Creating custom melee weapons
- Controlling the attack style with a reactor
- Unity Input System
- Team Licensing
- GitHub Repository
- Motions on new layers no longer work
- Vault
- 3rd Person to 1st Person
- Grounding Characters
- Missing Animations
- Show all articles ( 19 ) Collapse Articles
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- How do I choose how to react to an attack?
- How do I push a character?
- Can I use the MC with a first person setup?
- How can I add footsteps?
- How do I prevent my gun from going through walls?
- Do the ootii assets support Rewired?
- How do I cast a spell from a staff?
- How do I resurrect a dead character?
- Why won't my items equip or store?
- How do motion layers work?
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I use the term ‘core’ to represent the main high-level manager for the character or object. Think of this as their heart-beat or life-cycle.
The Actor Core is the main component I put on PCs and NPCs to help manage the behavior of the character or actor.
The Actor Core uses an IAttributeSource interface to get and modify attributes.
The States list is used to add and manage state variables that help control the actor.
Reactors are used to respond to state changes and incoming messages.
Effects allow us to add particle effects and modifiers directly to the actor. Currently this is only used by the Spell Casting Motion Pack.
It isn’t critical that your PCs and NPCs use the Actor Core. However, as I continue to build out the character suite the Actor Core is becoming more and more important to the life-cycle of the actors.