-
-
-
- Articles coming soon
-
- Articles coming soon
-
-
- Articles coming soon
-
-
- Character Wizard
- Assembly Definition Files
- Update 2.8
- ootii Phase IDs
- Foot IK and Ramps
- Base Camera Anchor
- Object Interactions
- Input Sources
- Combatant
- Basic Attributes
- Basic Inventory
- ootii Form IDs
- ootii Stance IDs
- ootii Message IDs
- Actor Core
- Reactors
- States
- Multiplayer Networking
- Toggling between 1st and 3rd person views
- Integrating Behavior Designer
- Integrating Node Canvas
- Creating custom casting animations
- Using custom animations
- Creating custom melee animations
- Creating custom melee weapons
- Controlling the attack style with a reactor
- Unity Input System
- Team Licensing
- GitHub Repository
- Motions on new layers no longer work
- Vault
- 3rd Person to 1st Person
- Grounding Characters
- Missing Animations
- Show all articles ( 19 ) Collapse Articles
-
- How do I choose how to react to an attack?
- How do I push a character?
- Can I use the MC with a first person setup?
- How can I add footsteps?
- How do I prevent my gun from going through walls?
- Do the ootii assets support Rewired?
- How do I cast a spell from a staff?
- How do I resurrect a dead character?
- Why won't my items equip or store?
- How do motion layers work?
-
Changes
- Main
- Unity Assets
- Motion Controller
- Changes
Created On
Last Updated On
byTim
Page Contents