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- Articles coming soon
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- Articles coming soon
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- Articles coming soon
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- Character Wizard
- Assembly Definition Files
- Update 2.8
- ootii Phase IDs
- Foot IK and Ramps
- Base Camera Anchor
- Object Interactions
- Input Sources
- Combatant
- Basic Attributes
- Basic Inventory
- ootii Form IDs
- ootii Stance IDs
- ootii Message IDs
- Actor Core
- Reactors
- States
- Multiplayer Networking
- Toggling between 1st and 3rd person views
- Integrating Behavior Designer
- Integrating Node Canvas
- Creating custom casting animations
- Using custom animations
- Creating custom melee animations
- Creating custom melee weapons
- Controlling the attack style with a reactor
- Unity Input System
- Team Licensing
- GitHub Repository
- Motions on new layers no longer work
- Vault
- 3rd Person to 1st Person
- Grounding Characters
- Missing Animations
- Show all articles ( 19 ) Collapse Articles
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- How do I choose how to react to an attack?
- How do I push a character?
- Can I use the MC with a first person setup?
- How can I add footsteps?
- How do I prevent my gun from going through walls?
- Do the ootii assets support Rewired?
- How do I cast a spell from a staff?
- How do I resurrect a dead character?
- Why won't my items equip or store?
- How do motion layers work?
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Missing Animation
When you see a character go into this ‘crouch’ pose where they sink into the ground, it means that Unity can’t find the animation to play.
It’s the same pose that unity puts the character when you go to edit the Avatar and adjust the muscle settings. This is the internal pose for Unity Humanoid rigs.


Typically users report seeing this when they are using the Sword & Shield Motion Pack or Archery Motion Pack. In either case, the issue has always come down to a missed step in the setup process.
The documentation for the packs describes a couple of steps:
- Import the asset
- Download the animations from Mixamo
- Import my meta files from the .zip I include
Typically users forget to import the .meta files from the ‘Extras\AnimationMeta.zip’ file. This is critical because Unity stores all the animation meta-data in these .meta files. Without them, the animations aren’t setup correctly… including their unique IDs.
To solve the issue, follow the download and setup steps in the documentation. I also have videos that walk you through the process step-by-step.
Below are examples using the Sword & Shield Motion Pack: