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- Articles coming soon
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- Articles coming soon
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- Articles coming soon
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- Character Wizard
- Assembly Definition Files
- Update 2.8
- ootii Phase IDs
- Foot IK and Ramps
- Base Camera Anchor
- Object Interactions
- Input Sources
- Combatant
- Basic Attributes
- Basic Inventory
- ootii Form IDs
- ootii Stance IDs
- ootii Message IDs
- Actor Core
- Reactors
- States
- Multiplayer Networking
- Toggling between 1st and 3rd person views
- Integrating Behavior Designer
- Integrating Node Canvas
- Creating custom casting animations
- Using custom animations
- Creating custom melee animations
- Creating custom melee weapons
- Controlling the attack style with a reactor
- Unity Input System
- Team Licensing
- GitHub Repository
- Motions on new layers no longer work
- Vault
- 3rd Person to 1st Person
- Grounding Characters
- Missing Animations
- Show all articles ( 19 ) Collapse Articles
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- How do I choose how to react to an attack?
- How do I push a character?
- Can I use the MC with a first person setup?
- How can I add footsteps?
- How do I prevent my gun from going through walls?
- Do the ootii assets support Rewired?
- How do I cast a spell from a staff?
- How do I resurrect a dead character?
- Why won't my items equip or store?
- How do motion layers work?
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When you first setup the motion packs, you chose which Animator Controller layer to create the sub-state machines in and which layers to put the motions on. During run-time, the layers stay in sync.
If you move a motion to a new layer, the required sub-state machines may not be there.
In that case, you need to add them.
Motion Packs
If you’re using motions from a motion pack, you can use the “Packs” view, change the Animator Layer Index, and press “Setup Pack”
With that done, you can manually add the motion to the new layer. Just don’t forget to disable or remove the motion from the old layer.
If you check the “Create Motions” check box, I’ll smartly place the motions on the appropriate layers. For example, the Basic Idle motion will always go on the first layer. However, the Basic Ranged Attack will go on the layer you specify.
Motions
With individual motions, you can re-create the animator sub-state machines within the motion. Just put the motion on the new layer and press “Create Animator State Machine”.
Just don’t forget to disable or remove the motion from the old layer.