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- Articles coming soon
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- Articles coming soon
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- Articles coming soon
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- Character Wizard
- Assembly Definition Files
- Update 2.8
- ootii Phase IDs
- Foot IK and Ramps
- Base Camera Anchor
- Object Interactions
- Input Sources
- Combatant
- Basic Attributes
- Basic Inventory
- ootii Form IDs
- ootii Stance IDs
- ootii Message IDs
- Actor Core
- Reactors
- States
- Multiplayer Networking
- Toggling between 1st and 3rd person views
- Integrating Behavior Designer
- Integrating Node Canvas
- Creating custom casting animations
- Using custom animations
- Creating custom melee animations
- Creating custom melee weapons
- Controlling the attack style with a reactor
- Unity Input System
- Team Licensing
- GitHub Repository
- Motions on new layers no longer work
- Vault
- 3rd Person to 1st Person
- Grounding Characters
- Missing Animations
- Show all articles ( 19 ) Collapse Articles
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- How do I choose how to react to an attack?
- How do I push a character?
- Can I use the MC with a first person setup?
- How can I add footsteps?
- How do I prevent my gun from going through walls?
- Do the ootii assets support Rewired?
- How do I cast a spell from a staff?
- How do I resurrect a dead character?
- Why won't my items equip or store?
- How do motion layers work?
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Motions
- Main
- Unity Assets
- Motion Packs
- Shooter
- Motions
This motion pack leverages several motions from the core Motion Controller as well as some new ones.
Existing Motions
Basic Idle
Basic Item Equip
Basic Item Store
Basic Walk Run Pivot
Basic Walk Run Strafe
Basic Cover Strafe
New Motions
It also includes some new motions specific to the pack:
Created On
Last Updated On
byTim
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