Mount Points
Mount Points is a super simple tool for connecting objects together and managing those relationships
Overview
Unity has a pretty good system for connecting objects together. The problem is that if you have a skeleton, finding and managing those connections isn’t easy at all.
Mount Points is a super simple tool for connecting objects together and managing those relationships.
Mount Points manages the relationship, orientation, and scale for you. With Mount Points, you can simply drag two objects together and when their mount points get close, they snap together like magnets or Legos™. Drag the objects away from each other and they come apart.
Mount Points doesn’t try to recreate Unity’s hierarchy, it leverages and simplifies it.
New in version 2.0 is the ability to mount and manage skinned meshes. With the new user interface, you can set clothing up at edit-time and have them exist at run-time. Use skinned item masks to keep body parts from poking through your clothes.
Features
Mount Points supports the following features:
Simplified object connections
Easy access through editor or code
Preserves child scale
Precise position snapping
Precise orientation snapping
Mount points attach to bones for animating
Supports skinned meshes
Skinned mesh masks to hide ‘poke-throughs’
Set clothing up at edit-time
Supports prefabs
Supports skinned meshes