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ootii Form IDs

Form IDs are used to determine which animation plays for a specific action. For example, ‘walking’ is an action that could have lots of different animations: walking unarmed, walking with sword, walking with bow, walking while injured, etc.

The form is used to help determine which ‘form’ the action will take.

Typically, I set the Actor Core’s Default Form state based on the weapon set that is equipped.

Current values I use include:

TRAVERSAL = 0
COMBAT_MELEE = 100
COMBAT_RANGED = 200
SPELL_CASTING = 300
COMBAT_RIFLE = 500

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