ootii Phase IDs
The phase IDs are used by motions to control animation flow. So, you typically don’t want to re-use phase IDs if you can help it.
Here’s the list of assigned phase IDs:
600 – 699 : ootii, Sneak
1800 – 1810: ootii, Levitate
1820 – 1829: ootii, Sleep
1830 – 1839: ootii, Pushed Back
1840 – 1849: ootii, Death
1850 – 1859: ootii, Damaged
1860 – 1869: ootii, Cower
1870 – 1879: ootii, Stunned
1880 – 1889: ootii, Knocked Down
1890 – 1899: ootii, Frozen
3000 – 3049: ootii, BasicIdle and Empty
3050 – 3099: ootii, BasicWalkRunPivot
3100 – 3149: ootii, BasicWalkRunStrafe
3150 – 3199: ootii, BasicEquipStore
3200 – 3249: ootii, BasicMeleeAttack
3250 – 3299: ootii, BasicRangedAttack
3300 – 3349: ootii, BasicMeleeBlock
3350 – 3399: ootii, BasicDamaged, BasicDeath
3400 – 3449: ootii, BasicJump
3450 – 3499: ootii, BasicIntaractions
3500 – 3549: ootii, BasicShooterAttack
3550 – 3599: ootii, BasicUtilities
3600 – 3649: ootii, BasicCoverStrafe
3650 – 3699: ootii, BasicArmsIdle
32000 – 32009: ootii – PSS Idle
32010 – 32019: ootii – PSS Equip/Store
32020 – 32029: ootii – PSS WRP
32030 – 32039: ootii – PSS WRS
32040 – 32049: ootii – PSS Basic Attacks
32050 – 32059: ootii – PSS Utilities (death, damaged)
32060 – 32069: ootii – PSS Basic Blocks
32100 – 32109: ootii – PMP Idle
32110 – 32119: ootii – PMP Equip/Store
32140 – 32149: ootii – PMP Basic Spell Castings
32150 – 32199: ootii – PMP Spell Utilities (Levitate, etc)
32200 – 32209: ootii – PMP WRP
32210 – 32219: ootii – PMP WRS
32220 – 32229: ootii – PMP WRT
28900 – 29999: <taken>
30000 – 34999: <taken>
35000 – 39999: <taken>
87000 – 87999: <taken>
88000 – 88999: <taken>
89000 – 89999: <taken>
90000 – 99999: <taken>