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ootii Stance IDs

The character’s ‘stance’ represents his state-of-mind. Think of it like his global state… traversing (default), melee combat, ranged combat, swimming, sneaking, etc.

This value is simply an integer that you can set to anything you want. However, I have some common values in the EnumControllerStance.cs file:

public const int TRAVERSAL = 0;
public const int COMBAT_MELEE = 1;
public const int COMBAT_RANGED = 2;
public const int SWIMMING = 3;
public const int STEALTH = 4;
public const int SNEAK = 4; // Depricated
public const int CLIMB_CROUCH = 5;
public const int CLIMB_LADDER = 6;
public const int CLIMB_WALL = 7;
public const int SPELL_CASTING = 8;
public const int CHANNELING = 9;
public const int LEVITATION = 12;
public const int FLIGHT = 13;
public const int UNCONCIOUS = 14;

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