Event System – Dispatcher is a powerful, but easy-to-use tool that allows for different GameObjects to communicate with one another by sending messages through a broker. This is can be used in a variety of ways, including damage systems, dynamic game events, and more! Overview Event and message dispatching is a critical part of any […]
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Debug Logger
When debugging scripts, being able to write out to a log is critical. The Unity Console is great, but sometimes you want to write to the screen or a file. The Debug Logger lets you do this in the simplest way possible. Overview With the Debug Logger, you can write to the console, write to the screen, […]
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