Missing Animations

Missing Animation When you see a character go into this ‘crouch’ pose where they sink into the ground, it means that Unity can’t find the animation to play. It’s the same pose that unity puts the character when you go to edit the Avatar and adjust the muscle settings. This is the internal pose for […]

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Grounding Characters

Grounding Characters When artists create characters, there really isn’t any standard they have to following. That means we can get into all sorts of odd issues as we import different characters. One of the most common is a character that isn’t grounded correctly. Typically a character is setup like this: Above, we can see that […]

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Motions

Motions are at the core of the Motion Controller. Think of motions as a mix of animator states + animations + code. Together, they allow us to do complex things like climb, attack, fly, and more. Motion Tags Motion Tags allow you to ‘tag’ motions by adding custom identifiers. For example, you could add the […]

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