Creating custom melee weapons

When implementing custom weapons, there’s a couple of key things to do:

  1. Add a Sword Core component to the weapon
  2. Set the Local Position and Local Rotation properties
  3. Create a prefab of the weapon in a “Resources” folder
  4. Add an item to the Basic Inventory and set properties for the weapon
  5. Add a Weapon Set to the Basic Inventory to equip the weapon


This video will walk you through the process step-by-step:


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