Creating custom melee weapons
When implementing custom weapons, there’s a couple of key things to do:
- Add a Sword Core component to the weapon
- Set the Local Position and Local Rotation properties
- Create a prefab of the weapon in a “Resources” folder
- Add an item to the Basic Inventory and set properties for the weapon
- Add a Weapon Set to the Basic Inventory to equip the weapon
This video will walk you through the process step-by-step: