Last seen: Sep 23, 2023
Hi. You can find it here:
So, it really depends on your Dragon Mana Sphere. Now that the code for the Mana value change is working, you need to use that to set the value ...
Hey @solarmanjc, The issue is that you didn't put the "Compare Start Node State" link action back. When you redirected the link from "Spawn Particle...
@brokenbeargames Yeah I've been getting lots of spam. I need to research this forum tool to figure out how to let good people automatically post. Just...
Hey @brokenbeargames , I hate to admit it, but I haven't played Resident Evil. So, the video was helpful. If you can help me understand more, I m...
Hey @solarmanjc, I looked at your pictures above and they seemed right, but I could have missed something simple. Can you zip up your project and em...
Hi @dwinblood . I have no problem sharing. 🙂 For the Motion Controller, you'll find there's a MotionControllerEditor.cs file. That's where the...
Hey @dwinblood , The best resource for you is probably MotionControllerEditor.cs (and MotionController.cs as you found). MotionControllerEditor.cs...
No problem. I'm not sure why Unity didn't report an update was ready. That's odd. I put this at the root of each of the asset folders. It's saved me...
Hey @shooob , Thanks for that. I found it... You're using: Motion ControllerVersion 2.806Apr 4, 2020 The MC was updated after that to suppor...
Hey Jody, The Mana Bar is typically a user interface image. It grows and shrinks because you tell it what percentage or number the mana value cu...
Really odd. Can you zip that project up and email it to tim@ootii.com? One other crazy thought. Unity doesn't automatically update the inspector...
@shooob Is the Actor Core on the same GameObject that the Motion Controller is? I see in your image there's a "Character_Controller" and "Player_T...
Hey @shooob , I did a couple of tests and the Stance seems to be getting set with ClimbLadder.cs. There's two scenarios with this: 1. No A...
A couple of things I could think of for you to double-check: 1. Make sure you are using your new mana-supported spell in your Spell Inventory co...